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Halo infinite mouse acceleration
Halo infinite mouse acceleration









Stick angles are skewed towards the more sensitive axis, so with a slower vertical sensitivity, all your angular movements are bias horizontally, making aiming feel more "flat". Having the slider values set the same but actually having the vertical lower is unintuitive, but aside from altering the sensitivity, this also affects diagonal movement. With the general slowness of Infinite, this makes vertical movements feel painfully slow. The vertical sensitivity feels about half the vertical in the Halo games(this issue is present in a lot of other games). Offering at least 700 d/s for whatever the maximum sensitivity cap is requested.Įven Horizontal/Vertical Sensitivity Sliders Ideally you should be able to turn at least as fast as in the classic games(642 d/s) without acceleration. Whether it's just boosting the numbers for the cap to 30 or 40, or rescaling the 1 - 10 range to a higher cap, it doesn't matter. The actual unaccelerated sensitivities in the Halo games are very slow, and that's especially the case with Infinite. This would let players find what's most comfortable to them, from completely disabling it, to mimicking the ratio that the classic games or Reach/4 used. A separate slider should be added to control the amount of acceleration the player wants, ranging from 1.0x(disabled) to 3.0. The look acceleration option controls how long it takes for the acceleration to build up, but it doesn't control the actual amount of acceleration. While I've listed my issues with Infinite, most of the requests are general improvements for issues in all Halo games. This makes it so the maximum turn rate in Infinite is slower than Halo 2's before acceleration. In Reach/4/Infinite the maximum turn rate at 10 sensitivity is about 357 degrees/second, but in Reach/4 the acceleration jump is only about 1.47x. The acceleration jump in those was ~2.5x. The classic Halos had a maximum turn rate of around 642-646 degrees/second with the sensitivity at 10. This actually makes the general acceleration much slower than previous games.Ĭurves for some MCC titles(classic mode for original thresholds) and Infinite While the curve is the same as 4 and Reach, as well as its top speed, its acceleration jump is comparable to that of the classic games. The main difference I've found seems to be the acceleration. I wasn't able to notice camera movement until ~2%, and movement seemed to have a hair of deadzone/axial deadzone at despite the options. There could be issues with connection or performance affecting the aiming, but my time was mostly spent testing or trying the bots so possible connection issues weren't applicable. The options, at least for the camera, functional identically to how they do in the MCC. The default deadzones are the same as Halo Reach through 5, and the curve is pretty much identical to Halo Reach and Halo 4. Halo Infinite does not have worse deadzones or curves than previous Halo games.











Halo infinite mouse acceleration